Start up the game (NMM reccomended) Select ONLY ONE MAIN ESP file, Standard only changes zombie names, Headshots makes them far tougher and headshots are the best way to kill them (ONLY USE ONE OF THE TWO FILES!) ( You can safely use any combination of the replacer files, but only one main file can be loaded)ģ.
JUST CAUSE 2 ZOMBIE MOD MANUAL
Or if doing a manual install, just put them all here:Ģ.
JUST CAUSE 2 ZOMBIE MOD INSTALL
First move the files to: (If using NMM, you can install the ESPs, NOTE that when using NMM all files will automatically be checked, you will need to manually disable those you don't want to use (optional files)) Replaces gunners including Named gunners with zombies, will break any quests involving themġ. Replaces COA with zombies, will break any quests involving them Replaces Super Mutants with zombies, will break any quests involving them Replaces synths with zombies, will break any quests involving them Replaces Raiders including Named Raiders with zombies, will break any quests involving raiders Replaces most mirelurks with zombies, but the spawns are a little strange if spawned in water, sometimes zombies get stuck in the water
![just cause 2 zombie mod just cause 2 zombie mod](https://interfaceingame.com/wp-content/uploads/just-cause-4/just-cause-4-chaos-bar-500x281.jpg)
Replaces some robots with zombies, may break quests involving them Spawns in the zombies, city areas have more while outside the city only has small groups
![just cause 2 zombie mod just cause 2 zombie mod](https://upload.wikimedia.org/wikipedia/en/f/f2/Just_Cause_3_cover_art.jpg)
Replacers also use the glowing one zombie, because otherwise they spawn without headsĪnother small note, it does not replace all of the creatures or npcs, only those in the levelled lists (Replacers WILL affect interior spawns as well as exterior ) So ANY of the optional files make break quests or other functions There is a reason they are optional, as they may break certain quests if you replace raiders with zombies for example, if your not bothered and looking to have zombies in new locations it won't matter, but if your worried about quests choose those which are unlikely to break them such as zombie spawns on it's own Main File - Headshots (ONLY USE 1 of the 2 main files, at least 1 is required to play)Ĭhanges ghouls to zombies, now require headshots to kill, this affects ALL ghouls from basic to legendary, added new zombie called Infectious zombie which causes rad damage Main File - Standard (ONLY USE 1 of the 2 main files)Ĭhanges ghouls names to zombies, changed various stats to make them slightly tougher, added new zombie called Infectious zombie which causes rad damage
JUST CAUSE 2 ZOMBIE MOD MOD
(Choose a Main file, this should be above any other files in the load order (from this mod anyway)) (Bat file is optional) Main and Optional FIles ( Current version 1.6) My mod does not add these skins, but this mod does work well with mine Ghouls as I had this mod running when I made the trailer
![just cause 2 zombie mod just cause 2 zombie mod](https://thegamescabin.com/wp-content/uploads/2015/11/Just-Cause-3_20151127180552.jpg)
The ghoul skins in the trailer credit goes to the author of DECAY better This mod doesn't add hordes of zombies everywhere, places where settlements can be build have been left alone as have some other areas although a few settlements still have zombies nearbyĪlso has various options such as a headshot only mode to kill zombies, and optional replacer files to replace some creatures and NPCs This mod adds around 600 more ghouls, in groups around the mapĬity areas have larger groups and so does the glowing sea.